Kamil Prostko
I have dual citizenship of Poland/United States so I can work in both Europe and America.
I am a Mid level Gameplay animator (mostly combat) who enjoys working with the engine animation systems (such as Unreal Animation blueprints, state machines, blendspaces, montages etc…) and dabbles in technical animation (can rig and enjoys the coding side). I do bipedal and quadrupedal animations (really like to work on unique rigs for monsters). Most of the work I have done is heavily stylized but when it comes to animals and creatures, I also can work on creating realistic cycles.
I enjoy collaborating with other disciplines in creating the best possible animations. I can work well independently but also work well in small teams with constant collaboration. If needed, I am open to learning new skills necessary to fulfill a task.
I hope we can make some really amazing games for people to enjoy.
CLICK TO SEE RESUME
email: kprostko11@gmail.com